The covers and pages of this thick, leather-bound spellbook have become caked with mold over the years, but some of the contents remain legible. This book once belonged to Professor Hean Feramin, the man who would eventually achieve fame not through academia but through murder. Known in his final days as the Splatter Man, he was delt a hideous blow to his morale and sanity by the loss of his spellbook. The book, like the other objects in this room, now bears a curse—anyone who looks through the book finds her name scribbled in blood on the margins of the book. Worse, as long as the book is carried, that person receives periodic visions of her name partially spelled in blood in unexpected areas—on the back of a door, on a gravestone, on a magical scroll, or anywhere else. No one else can see these scribblings, and when the victim blinks or glances away, the words are no longer there upon a second look. The cumulative effect of these frightening visions is to impart a –2 penalty on all saving throws against fear-based effects. If the person carrying the book can cast arcane spells, she also develops a fear of losing her ability to cast spells and hoards her prepared spells or available spell slots with an almost miserly greed. Whenever she attempts to cast an arcane spell, she must make a DC 14 Will save to resist deciding at the last minute to not cast the spell, effectively losing that action for the round (although not the spell or spell slot). This effect persists for 1d6 days after the person carrying the book sets it down. Possession of this spellbook grants a significant advantage over the Splatter Man—he can sense the book’s proximity, and will not attack or otherwise directly harm the person carrying that book unless that person attacks him first, at which point he can attack the book’s carrier but with a –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts on that target. In addition, by ripping pages that contain spells out of the book while within 30 feet of the Splatter Man’s ghost, the book’s carrier can actually damage the ghost. It’s a standard action to rip pages from the book—the carrier must pick which pages (and thus which spells) he wishes to destroy. Each time he does so, the Splatter Man’s ghost takes 1d6 points of damage + 1 additional point per spell destroyed. Ripping all of the pages out at once is possible for a larger overall damage bonus on that action, but ripping spells out one at a time will do more damage to the Splatter Man in the long run. As mentioned above, mold has destroyed most of the book’s contents, but nine spells do remain viable: comprehend languages, dispel magic, false life, gust of wind, illusory script, levitate, mage armor, magic missile, and summon monster IV. Once the curse on the book is lifted, it’s worth 1,265 gp (assuming all of its remaining spells are intact—if spells are destroyed, reduce the cost by half those spells’ cost in scroll form).