Smith’s Hammer

Category:
weapon (melee)
Description:

This masterwork smith’s hammer grants a +2 competence bonus on all Craft (armorsmith, blacksmith, and weaponsmith) checks. If used in battle, the hammer functions as a masterwork light hammer. The hammer’s presence is enough to cause the spirit of the Mosswater Marauder to suffer powerful pangs of shame, guilt, and horror—as long as the hammer is within 20 feet of the Mosswater Marauder’s haunt, all save DCs from that haunt are reduced by 2, and any ectoplasmic manifestations of the Mosswater Marauder’s spirit takes a –2 penalty on all attack rolls, saving throws, skill checks, and weapon damage. Unfortunately, each round a haunt is so affected, the person carrying this hammer must make a DC 13 Will save to resist the compulsion to attack the nearest living creature with the hammer.

Bio:

Smith’s Hammer

Ulstalav Adventure Ruhar